Source code for netzob.Simulator.Channels.UDPServer

#-*- coding: utf-8 -*-

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#|          01001110 01100101 01110100 01111010 01101111 01100010            |
#|                                                                           |
#|               Netzob : Inferring communication protocols                  |
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#| Copyright (C) 2011-2017 Georges Bossert and Frédéric Guihéry              |
#| This program is free software: you can redistribute it and/or modify      |
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#| the Free Software Foundation, either version 3 of the License, or         |
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#| @url      : http://www.netzob.org                                         |
#| @contact  : contact@netzob.org                                            |
#| @sponsors : Amossys, http://www.amossys.fr                                |
#|             Supélec, http://www.rennes.supelec.fr/ren/rd/cidre/           |
#|             ANSSI,   https://www.ssi.gouv.fr                              |
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#| File contributors :                                                       |
#|       - Georges Bossert <georges.bossert (a) supelec.fr>                  |
#|       - Frédéric Guihéry <frederic.guihery (a) amossys.fr>                |
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#| Standard library imports                                                  |
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import socket

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#| Related third party imports                                               |
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from netzob.Common.Utils.Decorators import typeCheck, NetzobLogger
from netzob.Simulator.Channels.AbstractChannel import AbstractChannel


@NetzobLogger
[docs]class UDPServer(AbstractChannel): """A UDPServer is a communication channel. It allows to create a server that listen to a specific IP:Port over a UDP socket. When the actor executes an OpenChannelTransition, it calls the open method on the UDP server which makes it to listen for incomming messages. >>> from netzob.all import * >>> import time >>> server = UDPServer(localIP='127.0.0.1', localPort=9999) >>> server.open() >>> server.close() >>> symbol = Symbol([Field("Hello everyone!")]) >>> s0 = State() >>> s1 = State() >>> s2 = State() >>> openTransition = OpenChannelTransition(startState=s0, endState=s1) >>> mainTransition = Transition(startState=s1, endState=s1, inputSymbol=symbol, outputSymbols=[symbol]) >>> closeTransition = CloseChannelTransition(startState=s1, endState=s2) >>> automata = Automata(s0, [symbol]) >>> channel = UDPServer(localIP="127.0.0.1", localPort=8884) >>> abstractionLayer = AbstractionLayer(channel, [symbol]) >>> server = Actor(automata = automata, initiator = False, abstractionLayer=abstractionLayer) >>> channel = UDPClient(remoteIP="127.0.0.1", remotePort=8884) >>> abstractionLayer = AbstractionLayer(channel, [symbol]) >>> client = Actor(automata = automata, initiator = True, abstractionLayer=abstractionLayer) >>> server.start() >>> client.start() >>> time.sleep(1) >>> client.stop() >>> server.stop() """ @typeCheck(str, int) def __init__(self, localIP, localPort, timeout=5): super(UDPServer, self).__init__(isServer=False) self.localIP = localIP self.localPort = localPort self.timeout = timeout self.type = AbstractChannel.TYPE_UDPSERVER self.__socket = None self.__remoteAddr = None
[docs] def open(self, timeout=None): """Open the communication channel. This will open a UDP socket that listen for incomming messages. """ if self.isOpen: raise RuntimeError( "The channel is already open, cannot open it again.") self.__socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # Reuse the connection self.__socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.__socket.settimeout(self.timeout) self.__socket.bind((self.localIP, self.localPort)) self.isOpen = True
[docs] def close(self): """Close the communication channel.""" if self.__socket is not None: self.__socket.close() self.isOpen = False
[docs] def read(self, timeout=None): """Read the next message on the communication channel. @keyword timeout: the maximum time in millisecond to wait before a message can be reached @type timeout: :class:`int` """ # TODO: handle timeout if self.__socket is not None: (data, self.__remoteAddr) = self.__socket.recvfrom(1024) return data else: raise Exception("socket is not available")
[docs] def writePacket(self, data): """Write on the communication channel the specified data :parameter data: the data to write on the channel :type data: binary object """ if self.__socket is not None and self.__remoteAddr is not None: len_data = self.__socket.sendto(data, self.__remoteAddr) return len_data else: raise Exception( "Socket is not available or remote address is not known.")
@typeCheck(bytes)
[docs] def sendReceive(self, data, timeout=None): """Write on the communication channel the specified data and returns the corresponding response. """ raise NotImplementedError("Not yet implemented")
# Management methods # Properties @property def localIP(self): """IP on which the server will listen. :type: :class:`str` """ return self.__localIP @localIP.setter @typeCheck(str) def localIP(self, localIP): if localIP is None: raise TypeError("ListeningIP cannot be None") self.__localIP = localIP @property def localPort(self): """UDP Port on which the server will listen. Its value must be above 0 and under 65535. :type: :class:`int` """ return self.__localPort @localPort.setter @typeCheck(int) def localPort(self, localPort): if localPort is None: raise TypeError("ListeningPort cannot be None") if localPort <= 0 or localPort > 65535: raise ValueError("ListeningPort must be > 0 and <= 65535") self.__localPort = localPort @property def timeout(self): return self.__timeout @timeout.setter @typeCheck(int) def timeout(self, timeout): self.__timeout = timeout